The code is written entirely in C with an object-oriented approach based mostly on the design of GTK+. Careful attention is paid to performance related issues as the initial goal of GTS is to provide a simple and efficient library to scientists dealing with 3D computational surface meshes.
A brief summary of its main features:
- Simple object-oriented structure giving easy access to topological properties.
- 2D dynamic Delaunay and constrained Delaunay triangulations.
- Robust geometric predicates (orientation, in circle) using fast adaptive floating point arithmetic (adapted from the fine work of Jonathan R. Shewchuk).
- Robust set operations on surfaces (union, intersection, difference).
- Surface refinement and coarsening (multiresolution models).
- Dynamic view-independent continuous level-of-detail.
- Preliminary support for view-dependent level-of-detail.
- Bounding-boxes trees and Kd-trees for efficient point location and collision/intersection detection.
- Graph operations: traversal, graph partitioning.
- Metric operations (area, volume, curvature ...).
- Triangle strips generation for fast rendering.
The screenshots will give you an idea of what GTS can do. You can read the reference manual for more information.
Help would be very appreciated and you are very welcome to contribute.
A multi-resolution model with respectively 2918, 4849 and 15076 triangles. The original model is on the left and was refined using a midpoint insertion technique.
---ref:
http://gts.sourceforge.net/
No comments:
Post a Comment