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Thursday, July 24, 2008

meshlab VCG lib tutorial

VCG Lib is mostly made of header files (and its core part it's only header files). Just download the tarball from here and uncompress it in a folder, e.g. named vcg, inside you compiler "include" directory. Afterwards, you will include the file you need.

Inside vcg folder you will find 4 sub-folders:
  • vcg: this is the core of the library, where all the algorithms and data structures are defined. This part is pure, quite heavily templated, C++ code with STL support for common data structures and algorithms. You will not find a single include from here to anything else than standard libraries. Note that core part is made of header files (.h files) only.
  • wrap: here you will find the wrapping of VCG concepts towards specific needs/contexts/libraries. For example you will find all the code to import/export meshes from the hard disk in many formats, or the routines for rendering triangle meshes with OpenGL, supports for common GUI tools like a trackball, and so on..
  • apps: this folder contains the command line applications developed with the VCG Lib. Many (much more) examples can be found in MeshLab. The apps/simple directory contains a sub-collection of very basic apps. A good starting point for beginners!
  • docs: documentation lives here (including this tutorial)

ref.

http://vcg.sourceforge.net/index.php/Tutorial

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