Sometimes I have to put text on a path

Thursday, July 14, 2011

webGL skull (1162 faces) rendering.

Low poly normal mapped model exported from Blender, rendered in Three.js using Blinn-Phong shader with baked ambient occlusion texture, one directional and one point light.

Skull model by Daniel FR Gordillo:
1162 faces, 924 KB total (including textures)
Technology: JavaScript, WebGL, Three.js, Blender

1 comment:

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